Bujingi Crow
LIGHT 4

Bujingi Crow

  • Archetype:
  • Bujin

  • ATK:
  • 1700

  • DEF:
  • 800

  • View:
  • 3363




When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.




 
 
AI Power Analysis
Hand trapConfidence: Medium
48± 8/ 100
Power Score
Intrinsic 47
Deck 48

Bujingi Crow — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 48 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction

Why it scores here

Bujingi Crow is a hand-sent, once-per-turn attack negation that only protects a Bujin monster being attacked, and it adds damage equal to half the attacker's ATK. Its power comes from converting a hand card into a defensive stop plus a small damage hit, at a cost of one card, so it is a niche, archetype-bound interaction piece rather than a generic one. Its 1700 ATK and Level 4 body earn little on their own, and the 15-deck sample shows it is a consistent 1-of tech in Bujin and Tri-Brigade builds, which confirms accessibility but not intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 55 Hand-activated and live whenever drawn with a Bujin on board, but no searcher or combo routes are recorded and it appears as a single copy in most decks (observed from decks; inferred from text).
Combo & Conversion 20 No recorded boards and no combo examples; the effect only stops one attack and deals damage, so it builds nothing (inferred from text; combos evidence empty).
Resource Economy 25 Sends itself from hand for no card return; the half-ATK damage is a minor compensation, not card advantage (verified from text).
Effect & Interaction 45 Negates an attack on a Bujin monster, once per turn, but only attacks on Bujin targets and only in the Battle Phase (verified from text; narrow scope inferred).
Material Utility 50 Level 4 LIGHT Winged Beast body is usable as a generic Level 4 material, and the body still converts if its effect is negated (inferred from card stats; no combo material data).
Resilience & Flexibility 35 Once-per-turn and restricted to Bujin attack targets, with no recursion or redundancy; it can be blanked and gets no second use (verified from text).
Deck-Building Efficiency 65 Single-copy slot in most decks, no garnets or locks, and easy to run with a Bujin core (observed from decks, avg 1.13 copies; inferred for cost).

Calculation

Weight profile: 0.7 Hand trap + 0.3 Removal/Negation. Intrinsic ≈ 47, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, free-to-run hand negation for Bujin attacks
  • Adds damage on negation, giving some value back
  • Level 4 LIGHT body usable as generic material
  • Consistently included across 9 archetypes in the sample

Weaknesses

  • Only protects Bujin monsters, so it is dead against non-Bujin boards
  • Once per turn; blanked by a single negate
  • No combo or card-advantage contribution
  • Attack negation only; does nothing vs. effects or direct damage

Counters / choke points

  • Monster effects that remove or redirect the attack target
  • Direct attacks or effects that bypass the attack target

Best use

Single-copy hand trap / attack negation in Bujin and Tri-Brigade shells. Decks: Bujin, Tri-Brigade. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand-sent, once-per-turn attack negation on a Bujin target, with half-ATK damage (card text); Formats: TCG, OCG, MasterDuel, DuelLinks (card)
  • Observed: Appears in 15 of 15 sampled decks, 1-2 copies, across 9 archetypes (decks_evidence); Top partners include Tri-Brigade Nervall at 80% co-occurrence (decks_evidence)
  • Inferred: Hand-trap role is Bujin-restricted, making it a niche interaction card; Level 4 LIGHT body is generic material for Level 4 summons
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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